/******************************************************************************** * Copyright (c) 2026 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ /** @jsx svg */ import { IViewArgs, Point, PolylineEdgeViewWithGapsOnIntersections, RenderingContext, isIntersectingRoutedPoint, svg } from '@eclipse-glsp/sprotty'; import { injectable } from 'inversify'; import { Classes, VNode } from 'snabbdom'; import { GEdge } from '../model'; import { EdgePadding } from '../utils/argument-utils'; /** * Gap-rendering counterpart to {@link GEdgeView}: extends * {@link PolylineEdgeViewWithGapsOnIntersections} and re-adds the GLSP-only * bits from `GEdgeView` — router dispatch, dangling-edge rendering, * `additionalClasses` hook, and the edge-padding mouse-handle overlay. * * Subclasses override {@link createPathForSegments} to inject per-point path * fragments. Intersections are spliced into the rendered line * (`addIntersectionPoints = true`) and skipped for the mouse-handle overlay * so the hit area stays contiguous. */ @injectable() export class GEdgeViewWithGapsOnIntersections extends PolylineEdgeViewWithGapsOnIntersections { override render(edge: Readonly, context: RenderingContext, args?: IViewArgs): VNode { // route(edge, args) picks up the postprocessed routing populated by // SGraphView — that's where IntersectionFinder tags points. const route = this.edgeRouterRegistry.route(edge, args); if (route.length === 0) { return this.renderDanglingEdge('Cannot compute route', edge, context); } return ( {this.renderLine(edge, route, context, args)} {this.renderAdditionals(edge, route, context)} {context.renderChildren(edge, { route })} ); } protected additionalClasses(_edge: Readonly, _context: RenderingContext): Classes { return {}; } protected override renderLine(edge: GEdge, segments: Point[], _context: RenderingContext, args?: IViewArgs): VNode { return ; } protected override renderAdditionals(edge: GEdge, segments: Point[], _context: RenderingContext): VNode[] { const edgePadding = EdgePadding.from(edge); return edgePadding ? [this.renderMouseHandle(edge, segments, edgePadding)] : []; } protected renderMouseHandle(edge: GEdge, segments: Point[], padding: number): VNode { return ( ); } protected createPathForSegments(segments: Point[], edge: GEdge, addIntersectionPoints: boolean, args?: IViewArgs): string { if (segments.length === 0) { return ''; } let path = `M ${segments[0].x},${segments[0].y}`; for (let i = 1; i < segments.length; i++) { const p = segments[i]; if (addIntersectionPoints && isIntersectingRoutedPoint(p)) { path += this.intersectionPath(edge, segments, p, args); } path += ` L ${p.x},${p.y}`; } return path; } }