import Node from "../../core/Node.js"; import VarNode from "../../core/VarNode.js"; import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js"; export const mx_select: ( b_immutable: NodeRepresentation, t_immutable: NodeRepresentation, f_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_negate_if: ( val_immutable: NodeRepresentation, b_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_floor: (x_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_floorfrac: (x_immutable: NodeRepresentation, i: ShaderNodeObject) => ShaderNodeObject; export const mx_bilerp_0: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_bilerp_1: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_bilerp: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_trilerp_0: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, v4_immutable: NodeRepresentation, v5_immutable: NodeRepresentation, v6_immutable: NodeRepresentation, v7_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, r_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_trilerp_1: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, v4_immutable: NodeRepresentation, v5_immutable: NodeRepresentation, v6_immutable: NodeRepresentation, v7_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, r_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_trilerp: ( v0_immutable: NodeRepresentation, v1_immutable: NodeRepresentation, v2_immutable: NodeRepresentation, v3_immutable: NodeRepresentation, v4_immutable: NodeRepresentation, v5_immutable: NodeRepresentation, v6_immutable: NodeRepresentation, v7_immutable: NodeRepresentation, s_immutable: NodeRepresentation, t_immutable: NodeRepresentation, r_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_float_0: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_float_1: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_float: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable?: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_vec3_0: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_vec3_1: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_vec3: ( hash_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable?: NodeRepresentation, ) => ShaderNodeObject; export const mx_gradient_scale2d_0: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_gradient_scale3d_0: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_gradient_scale2d_1: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_gradient_scale2d: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_gradient_scale3d_1: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_gradient_scale3d: (v_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_rotl32: (x_immutable: NodeRepresentation, k_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_bjmix: ( a: ShaderNodeObject, b: ShaderNodeObject, c: ShaderNodeObject, ) => ShaderNodeObject; export const mx_bjfinal: ( a_immutable: NodeRepresentation, b_immutable: NodeRepresentation, c_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_bits_to_01: (bits_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_fade: (t_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_hash_int_0: (x_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_hash_int_1: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_int_2: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_int_3: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, xx_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_int_4: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, xx_immutable: NodeRepresentation, yy_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_int: ( x_immutable: NodeRepresentation, y_immutable?: NodeRepresentation, z_immutable?: NodeRepresentation, xx_immutable?: NodeRepresentation, yy_immutable?: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_vec3_0: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_vec3_1: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_hash_vec3: ( x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable?: NodeRepresentation, ) => ShaderNodeObject; export const mx_perlin_noise_float_0: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_perlin_noise_float_1: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_perlin_noise_float: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_perlin_noise_vec3_0: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_perlin_noise_vec3_1: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_perlin_noise_vec3: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_float_0: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_float_1: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_float_2: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_float_3: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_float: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_vec3_0: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_vec3_1: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_vec3_2: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_vec3_3: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_cell_noise_vec3: (p_immutable: NodeRepresentation) => ShaderNodeObject; export const mx_fractal_noise_float: ( p_immutable: NodeRepresentation, octaves_immutable: NodeRepresentation, lacunarity_immutable: NodeRepresentation, diminish_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_fractal_noise_vec3: ( p_immutable: NodeRepresentation, octaves_immutable: NodeRepresentation, lacunarity_immutable: NodeRepresentation, diminish_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_fractal_noise_vec2: ( p_immutable: NodeRepresentation, octaves_immutable: NodeRepresentation, lacunarity_immutable: NodeRepresentation, diminish_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_fractal_noise_vec4: ( p_immutable: NodeRepresentation, octaves_immutable: NodeRepresentation, lacunarity_immutable: NodeRepresentation, diminish_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_distance_0: ( p_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, xoff_immutable: NodeRepresentation, yoff_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_distance_1: ( p_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, xoff_immutable: NodeRepresentation, yoff_immutable: NodeRepresentation, zoff_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_distance: ( p_immutable: NodeRepresentation, x_immutable: NodeRepresentation, y_immutable: NodeRepresentation, z_immutable: NodeRepresentation, xoff_immutable: NodeRepresentation, yoff_immutable: NodeRepresentation, zoff_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable?: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_float_0: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec2_0: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec3_0: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_float_1: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_float: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec2_1: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec2: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec3_1: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject; export const mx_worley_noise_vec3: ( p_immutable: NodeRepresentation, jitter_immutable: NodeRepresentation, metric_immutable: NodeRepresentation, ) => ShaderNodeObject;