import Node from "../../core/Node.js"; import OperatorNode from "../../math/OperatorNode.js"; import { ShaderNodeObject } from "../../tsl/TSLCore.js"; declare const BRDF_GGX: (args: { lightDirection: Node; f0: Node; f90: Node; roughness: Node; f?: Node; USE_IRIDESCENCE?: Node; USE_ANISOTROPY?: Node; }) => ShaderNodeObject; export default BRDF_GGX;