import { Camera } from "../../cameras/Camera.js"; import { RenderTarget } from "../../core/RenderTarget.js"; import { Color } from "../../math/Color.js"; import { Scene } from "../../scenes/Scene.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; import PassNode from "./PassNode.js"; declare class SSAAPassNode extends PassNode { readonly isSSAAPassNode: boolean; sampleLevel: number; unbiased: boolean; clearColor: Color; clearAlpha: number; sampleWeight: UniformNode; sampleRenderTarget: RenderTarget | null; constructor(scene: Scene, camera: Camera); } export default SSAAPassNode; export const ssaaPass: (scene: Scene, camera: Camera) => ShaderNodeObject;