import { Texture } from "../../textures/Texture.js"; import { Node } from "../Nodes.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; import OutputStructNode from "./OutputStructNode.js"; export function getTextureIndex(textures: ReadonlyArray, name: string): number; declare class MRTNode extends OutputStructNode { outputNodes: { [name: string]: Node }; readonly isMRTNode: true; constructor(outputNodes: { [name: string]: Node }); has(name: string): boolean; get(name: string): Node; merge(mrtNode: MRTNode): ShaderNodeObject; } export default MRTNode; export const mrt: (outputNodes: { [name: string]: Node }) => ShaderNodeObject;