import { Object3D } from "../../core/Object3D.js"; import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export default class Object3DNode extends Node { scope: string; object3d: Object3D | null; constructor(scope?: string, object3d?: Object3D | null); static VIEW_MATRIX: "viewMatrix"; static NORMAL_MATRIX: "normalMatrix"; static WORLD_MATRIX: "worldMatrix"; static POSITION: "position"; static SCALE: "scale"; static VIEW_POSITION: "viewPosition"; static DIRECTION: "direction"; } export const objectDirection: (object3d: Object3D) => ShaderNodeObject; export const objectViewMatrix: (object3d: Object3D) => ShaderNodeObject; export const objectNormalMatrix: (object3d: Object3D) => ShaderNodeObject; export const objectWorldMatrix: (object3d: Object3D) => ShaderNodeObject; export const objectPosition: (object3d: Object3D) => ShaderNodeObject; export const objectScale: (object3d: Object3D) => ShaderNodeObject; export const objectViewPosition: (object3d: Object3D) => ShaderNodeObject;