import { Mesh } from "../../objects/Mesh.js"; import Node from "../core/Node.js"; import UniformNode from "../core/UniformNode.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; declare class MorphNode extends Node { mesh: Mesh; morphBaseInfluence: UniformNode; constructor(mesh: Mesh); } export default MorphNode; export const morphReference: (mesh: Mesh) => ShaderNodeObject;