import { CubeTexture } from "../../textures/CubeTexture.js"; import Node from "../core/Node.js"; import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js"; import TextureNode from "./TextureNode.js"; declare class CubeTextureNode extends TextureNode { isCubeTextureNode: boolean; uvNode: ShaderNodeObject | null; levelNode: ShaderNodeObject | null; constructor( value: CubeTexture, uvNode?: ShaderNodeObject | null, levelNode?: ShaderNodeObject | null, biasNode?: ShaderNodeObject | null, ); getDefaultUV(): Node; } export default CubeTextureNode; export const cubeTexture: ( value: CubeTexture, uvNode?: NodeRepresentation, levelNode?: NodeRepresentation, biasNode?: NodeRepresentation, ) => ShaderNodeObject;