import { IUniform, ShaderMaterial, WebGLRenderTarget } from "@easytwin/three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class AfterimagePass extends Pass { constructor(damp?: number); shader: object; uniforms: Record; textureComp: WebGLRenderTarget; textureOld: WebGLRenderTarget; shaderMaterial: ShaderMaterial; compFsQuad: FullScreenQuad; copyFsQuad: FullScreenQuad; }