import { ShaderNodeObject, UniformNode } from "three/tsl"; import { BoxGeometry, Mesh, NodeMaterial, Vector3 } from "three/webgpu"; declare class SkyMesh extends Mesh { turbidity: ShaderNodeObject>; rayleigh: ShaderNodeObject>; mieCoefficient: ShaderNodeObject>; mieDirectionalG: ShaderNodeObject>; sunPosition: ShaderNodeObject>; upUniform: ShaderNodeObject>; readonly isSky: true; constructor(); } export { SkyMesh };