/** * MeshGouraudMaterial * * Lambert illumination model with Gouraud (per-vertex) shading */ import { ShaderMaterial, ShaderMaterialParameters } from "@easytwin/three"; export class MeshGouraudMaterial extends ShaderMaterial { isMeshGouraudMaterial: true; type: "MeshGouraudMaterial"; constructor(parameters?: ShaderMaterialParameters); copy(source: MeshGouraudMaterial): this; }