import { DataTexture, Loader, LoadingManager, RGBAFormat, TextureDataType } from "@easytwin/three"; interface UltraHDRLoaderTextureData { width: number; height: number; hdrBuffer: Uint16Array | Float32Array; format: typeof RGBAFormat; type: TextureDataType; } declare class UltraHDRLoader extends Loader { type: TextureDataType; constructor(manager?: LoadingManager); setDataType(value: TextureDataType): this; parse(buffer: ArrayBuffer, onLoad: (texData: UltraHDRLoaderTextureData) => void): void; } export { UltraHDRLoader };