import { DataTextureLoader, LoadingManager, PixelFormat, TextureDataType } from "@easytwin/three"; export interface RGBE { width: number; height: number; data: Float32Array | Uint8Array; header: string; gamma: number; exposure: number; type: TextureDataType; } export class RGBELoader extends DataTextureLoader { constructor(manager?: LoadingManager); type: TextureDataType; parse(buffer: ArrayBuffer): RGBE; setDataType(type: TextureDataType): this; }