import { BufferGeometry, WebGLRenderer, WebGLRenderTarget } from "@easytwin/three"; export class SDFGeometryGenerator { constructor(renderer: WebGLRenderer); generate(res?: number, distFunc?: string, bounds?: number): BufferGeometry; computeSDF( width: number, height: number, tilesX: number, tilesY: number, bounds: number, shader: string, ): WebGLRenderTarget; }