import { type ChildProcess, type ChildProcessByStdio, type SpawnOptions, type SpawnOptionsWithStdioTuple, type SpawnSyncOptionsWithStringEncoding, type SpawnSyncReturns, type StdioNull, type StdioPipe } from "node:child_process"; import type { Readable } from "node:stream"; export declare function spawnProcess(command: string, args: string[], options: SpawnOptionsWithStdioTuple): ChildProcessByStdio; export declare function spawnProcess(command: string, args: string[], options: SpawnOptions): ChildProcess; export declare function spawnProcessSync(command: string, args: string[], options: SpawnSyncOptionsWithStringEncoding): SpawnSyncReturns; /** * Wait for a child process to terminate without hanging on inherited stdio handles. * * A short-lived child can `exit` while a detached descendant keeps its stdout/stderr * pipe open. We must not resolve and destroy the streams on a fixed deadline measured * from `exit`, or output still being written past that deadline is silently lost * (earendil-works/pi#5303). Instead, after `exit` we wait for the pipes to fall idle: * the grace timer is re-armed on every chunk, so an actively writing descendant keeps * us reading, while a quiet inherited handle (e.g. a Windows daemonized descendant * that never lets `close` fire) still releases us after the grace elapses. */ export declare function waitForChildProcess(child: ChildProcess): Promise; //# sourceMappingURL=child-process.d.ts.map