/** * Visual refresh surface box shadow assignments — light mode. * * Light-mode surfaces share one `--_vr-*` composition per elevation level, so * every surface/state that maps to the same level renders the same shadow. */ export declare const vrLightBoxShadowAssignments: { '--dt-box-shadows-surface-flat-rest': string; '--dt-box-shadows-surface-flat-hover': string; '--dt-box-shadows-surface-flat-active': string; '--dt-box-shadows-surface-flat-drag': string; '--dt-box-shadows-surface-raised-rest': string; '--dt-box-shadows-surface-raised-hover': string; '--dt-box-shadows-surface-raised-active': string; '--dt-box-shadows-surface-raised-drag': string; '--dt-box-shadows-surface-floating-rest': string; '--dt-box-shadows-surface-floating-hover': string; '--dt-box-shadows-surface-floating-active': string; '--dt-box-shadows-surface-floating-drag': string; }; /** Visual refresh box shadow elements — light mode. */ export declare const vrLightBoxShadowElements: { '--_vr-shadow-0': string; '--_vr-shadow-1': string; '--_vr-shadow-2-20': string; '--_vr-shadow-2-30': string; '--_vr-shadow-2-40': string; '--_vr-shadow-2-50': string; }; /** Visual refresh box shadow compositions — light mode. */ export declare const vrLightBoxShadowCompositions: { '--_vr-10': string; '--_vr-20': string; '--_vr-30': string; '--_vr-40': string; '--_vr-50': string; }; /** * Visual refresh box shadow elements — dark mode. * * `--_vr-shadow-0` (BoxShadow01) and `--_vr-shadow-1` (BoxShadow02) are the * shared lower shadow layers. The BoxShadow03 layer is not shared in dark mode: * its blur differs per interaction state, so it is defined per surface token in * `vrDarkBoxShadowAssignments`. */ export declare const vrDarkBoxShadowElements: { '--_vr-shadow-0': string; '--_vr-shadow-1': string; }; /** Visual refresh box shadow compositions — dark mode. */ export declare const vrDarkBoxShadowCompositions: { '--_vr-10': string; }; /** * Visual refresh surface box shadow assignments — dark mode. * * Unlike light mode, the dark BoxShadow03 layer uses a per-state blur * (rest/active = 12, hover = 14, drag = 17) and a `-2` spread, so each surface * token is composed individually instead of sharing a level composition. The * `--_vr-shadow-0`/`--_vr-shadow-1` layers and the `-2` spread are unchanged * from light; only the dark BoxShadow03 blur and offset vary. Flat rest/active * carry no elevation shadow (`--_vr-10`). */ export declare const vrDarkBoxShadowAssignments: { '--dt-box-shadows-surface-flat-rest': string; '--dt-box-shadows-surface-flat-hover': string; '--dt-box-shadows-surface-flat-active': string; '--dt-box-shadows-surface-flat-drag': string; '--dt-box-shadows-surface-raised-rest': string; '--dt-box-shadows-surface-raised-hover': string; '--dt-box-shadows-surface-raised-active': string; '--dt-box-shadows-surface-raised-drag': string; '--dt-box-shadows-surface-floating-rest': string; '--dt-box-shadows-surface-floating-hover': string; '--dt-box-shadows-surface-floating-active': string; '--dt-box-shadows-surface-floating-drag': string; }; //# sourceMappingURL=visual-refresh-overrides.d.ts.map