/** * THE TIDE SNAPPER (early-game program track T5, 2026-10-14; PLAN_1_TO_40 section 3, Fishing 11-20): the sheet's fish at * Lantern Wake's Fisherman's Cove, a fixed rod spot kind of its own (`tidesnapper`) on the water off the cove's sand. Cast * with the Small Fishing Rod Brom's Quay Stores sells and a piece of crab meat (the crabs on Crab Beach drop it), from * Fishing 14. Like Henson Pond's rudd it is a short cast from the shore with no line, hook or float: the cove is shallow * and sheltered. It cooks into Grilled Tide Snapper at Cooking 14. Levels are placeholders for the balance pass. */ export declare const TIDE_SNAPPER_NAME = "Tide Snapper"; export declare const RAW_TIDE_SNAPPER_KIND = "rawtidesnapper"; export declare const COOKED_TIDE_SNAPPER_KIND = "cookedtidesnapper"; export declare const TIDE_SNAPPER_FISHING_LEVEL = 14; export declare const TIDE_SNAPPER_XP = 52; /** The bait a cast eats, whether or not a snapper bites. */ export declare const TIDE_SNAPPER_BAIT_KIND = "crabmeat"; export declare const TIDE_SNAPPER_COOKING_LEVEL = 14; /** What a trader pays for the raw and the grilled fish (a mid-level fish, not a coin farm). */ export declare const TIDE_SNAPPER_PRICES: { readonly rawtidesnapper: 9; readonly cookedtidesnapper: 20; }; /** * The snapper's fixed spots: three water tiles off Fisherman's Cove's sand (world tiles), each within two tiles of a * standable shore tile and clear of the jetty, the wreck and the rowboat. */ export declare const TIDE_SNAPPER_SPOTS: ReadonlyArray<{ x: number; z: number; }>; //# sourceMappingURL=tideSnapper.d.ts.map