/** * The four Thaw Crossing quests (T107, 2026-10-14; thawCrossing.ts), levels 30-38, a chain along the gorge: * * The Surveyors' Line (Chief Surveyor Ottoline Keane, Combat 30): touch the three survey stakes down the west rim, then bring Rope-Master * Bram Tolliver six iron bars for the anchors (Blacksmithing at the camp's own furnace and anvil). * Anchors in the Ice (Bram Tolliver, Combat 32, after the Line): the puzzle. Five ice anchors on the Rim Ledge, touched IN ORDER while the ice * holds (the ten-minute wall clock, thawCrossing.ts). A wrong anchor, or the ice letting go, throws you back to the head of the ledge. * Across the Thaw (Chief Surveyor Keane, Combat 34, Woodwork 30, after the Anchors): mend the first span (the personal Woodwork 30 repair, ash, pine * and spruce), cross to the east bank, drive the east pin and report to Scout Isolde Frayne. * The Wraith of the Thaw Fall (Isolde Frayne, Combat 36, after Across the Thaw): put down the Thaw Wraith on the Fall's east lip. Her Thaw Shear is * told a full turn ahead; step clear of the ring and it misses. * * Kept in their own file and entered in storyQuests.ts STORY_QUESTS, like calvertonQuestDef.ts. Types only from storyQuests.ts (no runtime * import, so no cycle). Rewards are placeholders for the balance pass (James, 2026-10-12: balance last). */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const TC_CHIEF: StoryNpcRef; export declare const TC_ROPE: StoryNpcRef; export declare const TC_SCOUT: StoryNpcRef; export declare const SURVEYORS_LINE_COMBAT_LEVEL = 30; export declare const ANCHORS_COMBAT_LEVEL = 32; export declare const ACROSS_THE_THAW_COMBAT_LEVEL = 34; export declare const ACROSS_THE_THAW_WOODWORK_LEVEL = 30; export declare const WRAITH_COMBAT_LEVEL = 36; /** Iron bars for the anchors (Blacksmithing 15 to smelt; the camp's furnace and anvil are free). */ export declare const SURVEYORS_LINE_IRON_BARS = 6; /** Where "arriving on the east bank" counts: the first span's east landing, world tiles inclusive. */ export declare const THAW_EAST_LANDING_AREA: { readonly minX: 246; readonly maxX: 262; readonly minZ: 108; readonly maxZ: 122; }; export declare const SURVEYORS_LINE_QUEST: StoryQuestDef; export declare const ANCHORS_IN_THE_ICE_QUEST: StoryQuestDef; export declare const ACROSS_THE_THAW_QUEST: StoryQuestDef; export declare const WRAITH_OF_THE_FALL_QUEST: StoryQuestDef; //# sourceMappingURL=thawCrossingQuestDef.d.ts.map