/** * THE SUNDERED COAST'S BEACH (PLAN_1_TO_40.md slice C7, phase 3 of the pirate bay, track T16, 2026-10-14; design sheet * `sundered-bay-beach`): the long sand between the Landing and Blackwake Cove, for Foraging in the 15-25 band. Dig * mounds and washed-up crates are forage patches (foragePatches.ts `digmound`, `washedcrate`: picked like brambles, bare * until they regrow), and the tide pools are the Smugglers' Strand's rock pools (smugglersStrand.ts ROCK_POOL_KIND: * Foraging 15, sea glass or now and then a pearl). The Rock Samphire patches T5 laid on the same sand are untouched * (potionMaking.ts HERB_PATCH_SPOTS); these spots sit between them. Loot is a proposal until the balance pass. * * Every number is a WORLD tile in the final frame. The map builder (backend sunderedBeach.ts) puts each on the nearest * open sand tile within a few tiles, off the Landing's track, with a free tile beside it to stand on. */ import type { ForageKind } from './foragePatches.js'; /** The stretch of beach the finds are on: a band of sand along the north shore, east of the Landing's wreck. */ export declare const SUNDERED_BEACH: { readonly minX: 710; readonly maxX: 840; readonly minZ: 1046; readonly maxZ: 1060; }; export declare function inSunderedBeach(x: number, z: number): boolean; /** Forage patches on the sand, west to east, mounds and crates alternating between the samphire. */ export declare const SUNDERED_BEACH_FORAGE: ReadonlyArray<{ forage: ForageKind; x: number; z: number; }>; /** Tide pools: rock pools on the sand at the water's edge. */ export declare const SUNDERED_BEACH_POOLS: ReadonlyArray<{ x: number; z: number; }>; //# sourceMappingURL=sunderedBeach.d.ts.map