/** * Fred's cottage: west of Anne's, mirroring Eldric's to the east, so her * garden has a neighbour on each side. A Blender model (quest-workshop * `fredcottage`), door to the south onto the lane like the others. */ export declare const FREDS_HOME: { readonly name: "Fred"; readonly x: number; readonly localZ: number; }; /** Fred stands at his gate, looking up the lane toward Anne's. */ export declare const FRED_SPOT: { readonly x: number; readonly localZ: number; }; /** Rimdel, on the steps of the Trade Hall (u 118, door on v 26), now a clerk there. */ export declare const CAPITAL_RIMDEL_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** Master Haldren, inside the Main Forge's open front between its two anvils. */ export declare const HALDREN_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** Old Cole, beside the middle charcoal mound in the forge yard (mounds at v 111). */ export declare const CHARCOAL_BURNER_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** Scholar Aldous, at the door of the Royal Administration, where the archives are kept. */ export declare const SCHOLAR_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** Sergeant Crane, on the quay by the crate stacks north of the Royal Pier's root. */ export declare const HARBOUR_GUARD_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** The three clues on the quay: boot prints, a torn cloth, a strange coin. */ export declare const HARBOUR_CLUES: ReadonlyArray<{ which: 'footprint' | 'cloth' | 'coin'; x: number; z: number; }>; /** * Farmer Tobin, outside the Dreadwoods east gate on the Calverton side, the nearest safe ground to the woods' south-east corner (Spider Hollow itself moved deep into Ring 4 on 2026-10-17). * He stands on the grass at the south edge of the gate road, in the open between the border gate's south brazier and * its south watchtower, where he reads from the road as you walk up to the gate and from the grass south of it (the * world sheet review of 2026-10-04: at gate + (5, 4) the blue banner pole took his tile, he was shoved in between the * pole and the PvP placard, and the pole and the player hid him). story-places-smoke keeps anything tall off his * neighbouring tiles. */ export declare const TOBIN_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** Hallvard, by his broken sled on the shore ice where the floes come in. */ export declare const EXPLORER_SPOT: { readonly x: number; readonly z: number; readonly faceX: 182; readonly faceZ: 25; }; /** The warning beacon at the shore camp, lit for Cold Feet. */ export declare const SHORE_BEACON_SPOT: { readonly x: number; readonly z: number; }; /** How many egg sacs hang in Spider Hollow; the quest wants five of them. */ export declare const SPIDER_EGG_SAC_COUNT = 7; /** * The Wreck on Hope Beach (James, 2026-09-27): the Marigold lies on Hope * Beach between the Long Pier and the rocks to the east of it, a short walk * along the sand from where new players wake. (The cove beyond those rocks is * sealed off: the beach is bounded at both ends.) A Blender hull * (quest-workshop `wreckhull`), 7 x 3 tiles, stove in on the seaward side where * the crabs nest. */ export declare const HOPE_WRECK: { readonly x: number; readonly z: number; }; /** Old Pell sits at her east end, under the rocks, looking along her. */ export declare const PELL_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** * The Hope Beach starter hub (James's starter guidance sheets, 2026-10-03, design-references `hope-beach-starter-hub`): * a fenced patch of grass just west of the market plaza, between the training yard (to its north) and the cliff (to its * south), entered through an opening in the plaza's west fence. Guide Rowan stands in that opening, so a newcomer * coming up from the beach gate sees her across the plaza; her notice board, the Lost Tools Crate and the supply shed, * the sawbench and its birch log pile are laid out behind her (backend starterHub.ts places them). World tiles. */ export declare const LEGACY_STARTER_HUB: { /** The gap made in the plaza's west fence (x 264), inclusive rows. */ readonly opening: { readonly x: 264; readonly minZ: 846; readonly maxZ: 848; }; readonly rowan: { readonly x: 262; readonly z: 847; readonly faceX: 270; readonly faceZ: 849; }; readonly board: { readonly x: 260; readonly z: 844; }; readonly crate: { readonly x: 256; readonly z: 844; }; readonly shed: { readonly x: 252; readonly z: 843; }; readonly sawbench: { readonly x: 256; readonly z: 850; }; readonly logpile: { readonly x: 253; readonly z: 850; }; readonly banners: readonly [{ readonly x: 263; readonly z: 845; }, { readonly x: 263; readonly z: 849; }]; /** Inside the plaza, either side of the opening: the market's lamp that stood in the way moves here. */ readonly lanterns: readonly [{ readonly x: 265; readonly z: 845; }, { readonly x: 265; readonly z: 849; }]; /** The fingerpost in the hub (to the training yard, the market and the pond). */ readonly post: { readonly x: 260; readonly z: 851; }; /** The signpost outside the plaza's east fence gap (x 280, z 849-852), pointing the way to Henson Pond. */ readonly pondPost: { readonly x: 283; readonly z: 851; }; }; /** Runtime tutorial targets in the inland town. */ export declare const STARTER_HUB: { readonly opening: { readonly x: 290; readonly minZ: 897; readonly maxZ: 899; }; readonly rowan: { readonly x: 290; readonly z: 898; readonly faceX: 287; readonly faceZ: 898; }; readonly board: { readonly x: 288; readonly z: 894; }; readonly crate: { readonly x: 288; readonly z: 901; }; readonly shed: { readonly x: 293; readonly z: 898; }; readonly sawbench: { readonly x: 296; readonly z: 904; }; readonly logpile: { readonly x: 299; readonly z: 904; }; readonly lanterns: readonly [{ readonly x: 268; readonly z: 909; }, { readonly x: 276; readonly z: 909; }]; readonly post: { readonly x: 276; readonly z: 905; }; readonly pondPost: { readonly x: 294; readonly z: 876; }; }; /** Where the crabs nest: on the sand under the hole in her seaward side. */ export declare const WRECK_CRAB_SPOTS: ReadonlyArray<{ x: number; z: number; }>; /** The five crates the tide gave back: on the tideline either side of her and the pier, two blown up the beach (nearest free sand tile). */ export declare const HOPE_SALVAGE_SPOTS: ReadonlyArray<{ which: number; x: number; z: number; }>; //# sourceMappingURL=storyPlaces.d.ts.map