/** * SPIDER HOLLOW, in the Dark Heart (PvP woods by level, item 5; sheet pvp-woods-b07; James, 2026-10-17: "Spider Hollow moves deeper"). * * The Spider Matriarch (Combat 40) used to sit in Ring 1 at the south-east corner of the woods (centre 659,696, the den against the south wall at * 659,701): the hardest lair nearest the border. The Hollow now lies in Ring 4, the Dark Heart (Chebyshev inset 135-179 from the woods' edge, PvP within * 20 levels), on the east side, 14 rows south of the Ironjaw Watch (the existing safe pocket that is the lair's gathering post: no new post was built) and * east of the Blood Lake's crag ring. Walkable from the south gate (the types test and the backend smoke prove it). * * The SHAPE is unchanged (an ellipse 24 by 6, the den on its south edge facing north, the rim open to the north, the way in the avenue of webbed columns * from the Watch), so every offset the backend's dresser uses (the Blender set, the egg sacs, the cart, the lair's cage and sign) still lands where the * old corner's did, relative to the centre. Literal numbers on purpose, like lairPockets.ts: dreadwoodsZones.ts, lairAwakening.ts and the tests read one * place and this file imports nothing. */ export declare const SPIDER_HOLLOW_CX = 543; export declare const SPIDER_HOLLOW_CZ = 466; export declare const SPIDER_HOLLOW_RX = 24; export declare const SPIDER_HOLLOW_RZ = 6; /** The den: on the zone's south edge (five rows below the centre), its mouth facing north across the clearing. */ export declare const SPIDER_HOLLOW_DEN_Z: number; /** The Combat ring the Hollow stands in (zones.ts combatZoneAt): the Dark Heart. */ export declare const SPIDER_HOLLOW_RING = 4; /** Where the Hollow stood until 2026-10-17 (a record for the tests and the notes: nothing is built there now). */ export declare const SPIDER_HOLLOW_FORMER: { readonly cx: 659; readonly cz: 696; readonly denZ: 701; }; /** * The den in Spider Hollow is the Spider Cave's front door and now stands in Ring 4, where losing a fight costs everything you carry. The cave lets * you out at the burrow outside the woods, so the den must not be a way to slip a chase: it refuses a player who is in a woods fight with another * player (not a duel), like any fight the 3 tile break-away rule governs. */ export declare const SPIDER_DEN_FIGHT_REFUSAL = "The den will not take you in the middle of a fight with another player. Break away first."; //# sourceMappingURL=spiderHollow.d.ts.map