/** True when a shop may never sell this kind: it heals, or cooks into something that heals by itself. */ export declare function isShopForbiddenFood(kind: string): boolean; /** * What a cook pays for food players cooked themselves: about a tenth over the trader's rate, the price of a hot meal carried a * long way. The camp cooks, the Hold's hearth, Marsh's Cookhouse and the castaways use it. No counter sells food, so no loop pays. */ export declare const CAMP_COOK_BUYS: Readonly>; /** The counter's line when a stocked food slipped past the data checks. */ export declare const SHOP_NO_FOOD_TEXT = "Food is not for sale here. Catch it, grow it or cook it, or buy it from another player."; //# sourceMappingURL=shopFood.d.ts.map