/** * THE SHALE TEETH'S FOUR QUESTS (T88, 2026-10-14; levels 12-22; types shaleTeeth.ts), a chain through the story engine, each given by one of the quarry's people (fairFolk.ts, * `resident` kind, known by exact name): * * 1. CRACKS IN THE CUT (Quarrymaster Jorr, Combat 12): the scaffolds over the Split Quarry have cracked. Look over the three cracked scaffolds, put down five shale hounds that gnaw * the ropes and bring Jorr eight pine wood for the shoring. * 2. IRON FOR THE HOISTS (Hauler Bess, Combat 15, after Cracks in the Cut): the hoists need iron. Bring Bess six iron ore (Mining) and three iron bars (Blacksmithing at the Stone * Yard's forge), then rehang the two hoists over the cut. * 3. THE MARKER CAIRNS (Marker Penn, Combat 18, after Iron for the Hoists): relight the old survey in order. Touch the four marker cairns from the Stone Yard up to the Shale * Terraces in the order the survey ran (a cairn out of order starts the survey again), then drive off six cliff gulls that knock them down. * 4. THE NORTH LEDGE (Lookout Sive, Combat 21, after The Marker Cairns): put down six quarry crabs, light the ledge's signal fire (it wants three coal) and tell Sive. * * Rewards are placeholders for the balance pass. Every number is a WORLD tile. */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const QUARRYMASTER_JORR: StoryNpcRef; export declare const HAULER_BESS: StoryNpcRef; export declare const MARKER_PENN: StoryNpcRef; export declare const LOOKOUT_SIVE: StoryNpcRef; export declare const CRACKS_COMBAT_LEVEL = 12; export declare const HOISTS_COMBAT_LEVEL = 15; export declare const CAIRNS_COMBAT_LEVEL = 18; export declare const LEDGE_COMBAT_LEVEL = 21; export declare const CRACKS_HOUNDS = 5; export declare const CRACKS_PINE = 8; export declare const HOISTS_IRON = 6; export declare const HOISTS_BARS = 3; export declare const CAIRNS_GULLS = 6; export declare const LEDGE_CRABS = 6; export declare const LEDGE_COAL = 3; export declare function shalePropModel(prop: string): string | null; export declare const SHALE_QUEST_PROP_NAMES: Readonly>; export declare const CRACKS_IN_THE_CUT_QUEST: StoryQuestDef; export declare const IRON_FOR_THE_HOISTS_QUEST: StoryQuestDef; export declare const MARKER_CAIRNS_QUEST: StoryQuestDef; export declare const NORTH_LEDGE_QUEST: StoryQuestDef; export declare const SHALE_QUEST_LINE: readonly ["cracksInTheCut", "ironForTheHoists", "theMarkerCairns", "theNorthLedge"]; /** What the discovery card says of each quest prop (keyed by prop, the style's first part). */ export declare const SHALE_PROP_DESCRIPTIONS: Readonly>; //# sourceMappingURL=shaleTeethQuest.d.ts.map