/** * SEA SALT (T88, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t88-west-coast-branches.md`): the Great Saltworks' pans at Saltmere Crescent (saltmereCrescent.ts) * harvested nothing until now. The pans' rims hold forage patches of the `saltpan` kind (foragePatches.ts, the same engine as the Sundered beach's dig mounds): a pick * wants Foraging 9, pays Foraging XP, puts one Sea Salt in the bag and leaves the rim bare for a minute while the brine crusts again. * * Sea Salt cures fish. Salted Tide Snapper is a cooking recipe (cooking.ts: sea salt as the main ingredient, a raw tide snapper as the second one), Cooking 16, a better * meal than the grilled fish and the first food that keeps its worth in a deep bag (it is simply a stronger heal). Nell Marsh's counter at Saltmere's quay sells salt. * Every number is a placeholder for the balance pass. */ export declare const SEA_SALT_KIND = "seasalt"; export declare const SEA_SALT_NAME = "Sea Salt"; export declare const SALTED_TIDE_SNAPPER_KIND = "saltedtidesnapper"; export declare const SALTED_TIDE_SNAPPER_NAME = "Salted Tide Snapper"; /** Foraging level to rake a pan rim. */ export declare const SEA_SALT_FORAGING_LEVEL = 9; export declare const SEA_SALT_XP = 38; /** What Nell's counter charges, and what a trader pays for a pinch (below the counter's price, so no loop pays). */ export declare const SEA_SALT_PRICE = 12; export declare const SEA_SALT_SELL_PRICE = 4; /** Cooking level for the cure, and what a trader pays for the salted fish (a step above the grilled one's 20). */ export declare const SALTED_TIDE_SNAPPER_COOKING_LEVEL = 16; export declare const SALTED_TIDE_SNAPPER_PRICE = 24; export declare const SALTED_TIDE_SNAPPER_HEAL = 26; export declare const SEA_SALT_EXAMINE = "Coarse grey crystals raked from the pans of the Great Saltworks. A pinch cures a fish and keeps it sweet."; //# sourceMappingURL=seaSalt.d.ts.map