export type SeaLanePoint = Readonly<{ x: number; z: number; }>; /** Inshore leg: in view from the sand at a normal zoom. */ export declare const SEA_LANE_INSHORE_Z: number; /** Offshore leg: 18 rows off what was the world's south edge (1120 rows) until the Western Entrance's rows. */ export declare const SEA_LANE_OFFSHORE_Z = 1102; /** How far the inshore leg swings out to clear the pier head. */ export declare const SEA_LANE_PIER_CLEAR_Z: number; /** The loop turns 24 tiles short of the Sundered Coast's west tip (x 550). */ export declare const SEA_LANE_EAST_TURN_X = 526; /** It keeps 10 off the South Fields' east point (x 216); the Western Entrance's east shore (x 192) is 34 further west. */ export declare const SEA_LANE_FIELDS_EAST_X = 226; /** * The old west end (kept for the plan page and its tests): the leg under the fields and the turn inside the map's edge. * Land since 2026-10-09; the loop no longer sails them. */ export declare const SEA_LANE_FIELDS_SOUTH_Z = 1010; export declare const SEA_LANE_WEST_X = 26; /** The beach fleet's loop, in sailing order (it closes back on the first point). */ export declare const BEACH_SHIP_LOOP: readonly SeaLanePoint[]; /** * The Blackwake lane (the south plan's "optional Blackwake lane", south.js `lane.optional`, approved 2026-10-05): two * ships under black sails in the strait between the mainland's shore (land to z 881, OCEAN_START_Z - 1) and the * Sundered Coast's north beach (land from z 917), east of the Sundered Span. Decoration only, like the beach loop: no * transport, combat, discovery or quest. * * The inshore leg is the plan's line, sailing west along z 900 from x 914 to x 700. The return leg is in the open * strait 8 tiles north, at z 892, sailing east. The turns are tight on purpose: a 17-tile hull swinging round a wide * turn sweeps its bow and stern out over the shore, and here the mainland is 11 tiles off the return leg, the Span's * landing (water from x 686) 14 tiles west of the lane's end and the map's edge (x 928) 14 east of its start. So the * west turn reaches x 697 and the east one x 918, and the whole hull keeps a tile of sea round it everywhere * (frontend scripts/sea-traffic-route-test.ts; backend scripts/south-expansion-smoke.ts against the built world). It * never goes south of z 900: Fort Rook (z 990 on) and the cove are the far side of the coast. */ export declare const BLACKWAKE_LANE_Z = 900; export declare const BLACKWAKE_LANE_EAST_X = 914; export declare const BLACKWAKE_LANE_WEST_X = 700; /** The return leg, in the open strait north of the lane. */ export declare const BLACKWAKE_RETURN_Z = 892; /** The Blackwake fleet's loop, in sailing order (it closes back on the first point). */ export declare const BLACKWAKE_SHIP_LOOP: readonly SeaLanePoint[]; //# sourceMappingURL=seaLanes.d.ts.map