/** * SALTMERE CRESCENT'S THREE QUESTS (T68 slice 4, 2026-10-14; levels 8-13; types saltmereCrescent.ts), a small chain through the story engine, each * given by one of the crescent's people (fairFolk.ts, `resident` kind, known by exact name): * * 1. SALT ON THE WIND (Tamsin Vale, the salt worker, Combat 8): the pans' sluice gates have jammed and salt crabs are burrowing under the walls. Look * over the three sluices, drive back five salt crabs, tell Tamsin. * 2. THE LOST NETS (Old Bren, the fisherman, Combat 9, after Salt on the Wind): the bay rats have chewed his nets and the tide has taken the rest. * Gather the four tangled nets along Shell Bay's beaches, put down four bay rats and bring Bren five raw smelt for the pots. * 3. THE BEACON'S LAST OIL (Corin Hale, the beacon keeper, Combat 11, after The Lost Nets): shore reavers stole the beacon's oil. Put down five of * them, take the oil back from their cask on the limb, fill the beacon's lamp, and tell Corin it burns. * * Rewards are placeholders for the balance pass. Every number is a WORLD tile. */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const TAMSIN_VALE: StoryNpcRef; export declare const OLD_BREN: StoryNpcRef; export declare const CORIN_HALE: StoryNpcRef; export declare const SALT_ON_THE_WIND_COMBAT_LEVEL = 8; export declare const LOST_NETS_COMBAT_LEVEL = 9; export declare const LAST_OIL_COMBAT_LEVEL = 11; export declare const SALT_ON_THE_WIND_CRABS = 5; export declare const LOST_NETS_RATS = 4; export declare const LOST_NETS_SMELT = 5; export declare const LAST_OIL_REAVERS = 5; export declare const SM_PROP: { readonly sluice: "smsluice"; readonly net: "smnet"; readonly cask: "smcask"; readonly lamp: "smlamp"; }; export type SaltmereQuestProp = { readonly id: string; readonly x: number; readonly z: number; readonly style: string; }; /** The three jammed sluice gates in the yard's gap between the two columns of pans. */ export declare const SM_SLUICE_1: SaltmereQuestProp; export declare const SM_SLUICE_2: SaltmereQuestProp; export declare const SM_SLUICE_3: SaltmereQuestProp; /** The four tangled nets along Shell Bay's beaches (two on the west beach, two on the east shore). */ export declare const SM_NET_1: SaltmereQuestProp; export declare const SM_NET_2: SaltmereQuestProp; export declare const SM_NET_3: SaltmereQuestProp; export declare const SM_NET_4: SaltmereQuestProp; /** The reavers' stolen oil cask on the limb's north shore, and the beacon's lamp at the tower's foot. */ export declare const SM_CASK: SaltmereQuestProp; export declare const SM_LAMP: SaltmereQuestProp; export declare const SALTMERE_QUEST_PROPS: readonly SaltmereQuestProp[]; /** The model a Saltmere quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them. */ export declare function saltmerePropModel(prop: string): string | null; /** What the game calls each prop (hover name, count chip). */ export declare const SALTMERE_QUEST_PROP_NAMES: Readonly>; export declare const SALT_ON_THE_WIND_QUEST: StoryQuestDef; export declare const LOST_NETS_QUEST: StoryQuestDef; export declare const LAST_OIL_QUEST: StoryQuestDef; //# sourceMappingURL=saltmereQuest.d.ts.map