/** * The Rotwood Grove (James's Dreadwoods pack, 2026-09-26: the rotwood grove * painting): the Rotwood Ent's clearing in the north-west of the woods. * * A clearing of blood-dark earth ringed by the grove's dead giants: fallen * trunks and root arches round the rim, rotten stumps burning green wisps * round the Ent in the middle, the way in from the south under an arch and * between wisp posts. Moss wolves (the forest monsters built ahead of a home) * prowl it. Geometry here; the backend's rotwoodGrove.ts dresses it; the zone * is DREADWOODS_NPC_ZONES 'rotwood-grove'. */ export declare const GROVE_CX: number; export declare const GROVE_CZ: number; /** The zone: the clearing and its rim. */ export declare const GROVE_RX = 22; export declare const GROVE_RZ = 17; /** The clearing of dark earth, an ellipse. */ export declare const GROVE_CLEARING_RX = 15; export declare const GROVE_CLEARING_RZ = 11; /** Where the Ent stands, looking down the way in. */ export declare const GROVE_ENT: { x: number; z: number; }; /** The way in: up from the south, three wide, to the Ent. */ export declare const GROVE_PATH_Z0: number; export declare const GROVE_PATH_Z1: number; /** The root arch the way in passes under (5 x 1, its feet two either side of the path). */ export declare const GROVE_ENTRY_ARCH: { x: number; z: number; }; /** The moss wolves' posts (rotwood-grove-smoke.ts pins them clear and reachable). */ export declare const GROVE_WOLF_SPAWNS: readonly { x: number; z: number; }[]; export declare function inGroveClearing(x: number, z: number): boolean; export declare function onGrovePath(x: number, z: number): boolean; //# sourceMappingURL=rotwoodGrove.d.ts.map