/** * Riversend Halt's wildlife and encounters (T1 slice 5, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t1-west-a-riversend-emberdeep.md`; * design sheet `western-heartland-3-riversend-halt`, levels 15-25). Two kinds, both new, off the sheet's "keep to the paths" warning: * * - Reed Hounds, lean marsh dogs running the river's banks (levels 15-18); * - Bridge Bandits, toll-takers who work the road north of the halt and the West Track (levels 18-22); they fight back, they never * attack first (passive until struck, like every creature of the western strip). * * Respawn spots like brindlecrossWildlife.ts. Every number is a WORLD tile. */ export declare const REED_HOUND_KIND = "reedhound"; export declare const BRIDGE_BANDIT_KIND = "bridgebandit"; export type RiversendWildlifeKind = typeof REED_HOUND_KIND | typeof BRIDGE_BANDIT_KIND; export declare const RIVERSEND_WILDLIFE_KINDS: readonly RiversendWildlifeKind[]; export declare const RIVERSEND_CREATURES: Readonly>; export type RiversendWildlifeSpot = { readonly kind: RiversendWildlifeKind; readonly x: number; readonly z: number; readonly leash: number; }; export declare const RIVERSEND_WILDLIFE_SPOTS: readonly RiversendWildlifeSpot[]; /** Movement characteristics for Riversend wildlife. */ export declare const RIVERSEND_PACE: Readonly>; export declare function isRiversendWildlifeKind(kind: string): kind is RiversendWildlifeKind; //# sourceMappingURL=riversendWildlife.d.ts.map