/** * A STRONGER BRIDGE, Riversend Halt's first quest (T1 slice 4, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t1-west-a-riversend-emberdeep.md`; * design sheet `western-heartland-3-riversend-halt`, "First quest: A Stronger Bridge"). Branik Stonecoil, the station master, wants the old stone * bridge's deck mended so the workers' carts can cross to the West Track: look over the rotten planks at the bridge, gather ten * logs of the hazel or alder from the nearby woods and eight stones from the river's bank (the sheet's "Hardwood Logs" and * "Stone Chunks"), bring them to Branik, and walk the mended West Track to its far end. The reward unlocks the West Track * (areaGates.ts `west-track`, a walk gate that asks this quest) and pays coins, bread and XP. No new item: the sheet's Wooden * Backpack has no item in the game yet (decision recorded in the program file). * * Every number is a WORLD tile. */ import type { LanternWakeQuestProp } from './lanternWakeQuests.js'; export declare const RIVERSEND_QUEST_ID = "strongerBridge"; export declare const RIVERSEND_QUEST_NAME = "A Stronger Bridge"; /** Combat level the quest asks (Riversend is levels 15-25; a placeholder until the balance pass). */ export declare const RIVERSEND_QUEST_COMBAT_LEVEL = 15; /** What the repair takes: the sheet's ten hardwood logs (hazel or alder, Woodwork 20 or 25) and eight stone chunks (Foraging). */ export declare const RIVERSEND_QUEST_LOG_KINDS: readonly string[]; export declare const RIVERSEND_QUEST_LOGS = 10; export declare const RIVERSEND_QUEST_STONES = 8; export declare const RV_PROP: { /** The bridge's rotten deck planks: one touch step. */ readonly bridge: "rvbridge"; }; /** The pile of rotted planks pulled off the old bridge's north end. */ export declare const RV_BRIDGE_PLANKS: LanternWakeQuestProp; export declare const RIVERSEND_QUEST_PROPS: readonly LanternWakeQuestProp[]; /** The model a Riversend quest prop draws with, or null if not one of them. */ export declare function riversendPropModel(prop: string, _style?: string): string | null; /** What the game calls each piece (hover name, guide). */ export declare const RIVERSEND_QUEST_PROP_NAMES: Readonly>; /** The West Track's mouth: the quest's last step is to walk it (a box at the box edge, on the track). */ export declare const RIVERSEND_WEST_TRACK_MOUTH: { readonly minX: 1796; readonly maxX: 1812; readonly minZ: 896; readonly maxZ: 906; }; //# sourceMappingURL=riversendQuest.d.ts.map