/** * RAIDERS OF THE RED WASTE (slice C13-3, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t6-red-waste.md`; PLAN_1_TO_40.md row * "Raiders of the Red Waste (26-30)"). Brakka, the survivor of the lean-to outpost by the Red Waste road, wants the Redcaps' bone * camp broken before it closes the mine road: read the raiders' road marks, thin the Chasm Prowlers the raiders' blasting drove * onto the plain, break the raiders, smash the camp's supply crates, put Rusk Redhand down and bring her the proof (the sheet * `redwaste-people-5` has the same five beats: scout, thin their numbers, break their supply, take the chief down, report back). * * Every number is a WORLD tile. The sheet has no quest art, so the quest items are the sheet's inventory icons: the Chasm * Shard, the Bandit Token and the Torn Banner. */ import type { LanternWakeQuestProp } from './lanternWakeQuests.js'; export declare const RAIDERS_QUEST_ID = "raidersOfTheRedWaste"; export declare const RAIDERS_QUEST_NAME = "Raiders of the Red Waste"; /** Combat level the quest asks: the Chasm Prowlers' middle level (27-29), B-141 (recommendedCombat.ts holds the number). A placeholder until the balance pass. */ export declare const RAIDERS_QUEST_COMBAT_LEVEL = 28; export declare const CHASM_SHARD_KIND = "chasmshard"; export declare const BANDIT_TOKEN_KIND = "banditoken"; export declare const TORN_BANNER_KIND = "tornbanner"; export declare const RED_WASTE_QUEST_ITEM_KINDS: readonly string[]; export declare const RED_WASTE_QUEST_ITEM_NAMES: Readonly>; export declare const RED_WASTE_QUEST_ITEM_NOTES: Readonly>; /** Props (questprop entities, style `:`). */ export declare const RW_PROP: { readonly marker: "rwmarker"; readonly crate: "rwcrate"; }; export declare const RW_MARKER_A: LanternWakeQuestProp; export declare const RW_MARKER_B: LanternWakeQuestProp; export declare const RW_MARKER_C: LanternWakeQuestProp; /** The raiders' supply crates in the bone camp's yard (the sheet counts eight; six here), each smashed with a click. */ export declare const RW_CRATES: readonly LanternWakeQuestProp[]; export declare const RED_WASTE_QUEST_PROPS: readonly LanternWakeQuestProp[]; /** The Blender kit model a Red Waste quest prop draws with (CAPITAL_BUILDING_MODELS), or null if not one of them. */ export declare function redWastePropModel(prop: string): string | null; export declare const RED_WASTE_QUEST_PROP_NAMES: Readonly>; /** What the quest pays: coins, Explorer XP, a combat XP lump and a few steel bars. A proposal for the balance pass. */ export declare const RAIDERS_REWARD: { readonly coins: 1800; readonly explorerXp: 900; readonly choiceXp: 1400; readonly steelBars: 3; }; /** How many of each to bring. */ export declare const RAIDERS_PROWLERS_TO_DEFEAT = 5; export declare const RAIDERS_RAIDERS_TO_DEFEAT = 6; export declare const RAIDERS_SHARDS = 3; export declare const RAIDERS_TOKENS = 3; export declare const RAIDERS_CRATES_TO_BREAK = 6; //# sourceMappingURL=redWasteQuest.d.ts.map