/** * Recommended Combat levels for the early quests whose fights killed the band simulator's characters (T57, 2026-10-14; T35's band * runs): Every Road Pays killed a Combat 11-15 character four times at the Redcaps, and The Gull's Map and Low Water killed * Combat 15-21 characters at the cutthroats and drowned deckhands. Each quest shows ONE number three ways: the gate (the * giver will not offer it below `gate`), the recommendation (`recommended`: enough to beat the toughest foe it names with food), * and the foes' own levels, all in this table so the quest card, the helper hints, the gate sentence and the guide cannot disagree. * Placeholders for the balance pass (workspace rule: balance last); no damage number is touched here. */ export type RecommendedCombat = { /** The Combat level the giver asks for before offering the quest (0 = no gate). */ readonly gate: number; /** The Combat level that beats the toughest regular foe the quest names, with food in the bag. */ readonly recommended: number; /** The foes the number is drawn from, as the quest names them: [label, lowest level, highest level]. */ readonly foes: ReadonlyArray; }; export declare const RECOMMENDED_COMBAT: Readonly>; /** "Combat 24 recommended (Combat 18 to be asked)": one phrase for a quest card or guide row. */ export declare function recommendedCombatPhrase(id: keyof typeof RECOMMENDED_COMBAT): string; //# sourceMappingURL=recommendedCombat.d.ts.map