/** * FOUR REACH QUESTS (T119, 2026-10-15; COVERAGE_1_40.md second wave, slices 3 and 5): two for Fishing and two for Cooking, each from a cook who * stands where the fish or the dish is. All data for the story engine, existing givers and items. * * Fishing 21-30 Grayling for the Hunters Tilda Ash, the Old Hunter Camp Fishing 25: four grayling from the Mossy Brook pegs * Fishing 31-40 Char for the Survey Peg Ashby, the Surveyors' Camp Fishing 34: four arctic char from the Surveyors' bank pegs * Cooking 31-40 A Pot for the Pass-Road Nora Pike, the Pass-Road Camp Cooking 32: six cooked trout or char for the crews * Cooking 31-40 A Pike for Old Hask Old Hask, the snowfields cabin Cooking 40: three cooked frost pike * * The gates are `silent` (skillQuests.ts): below them the giver says nothing of the quest, so the counter talk is unchanged. Rewards are * PLACEHOLDERS for the balance pass. */ import type { StoryQuestDef } from './storyQuests.js'; import type { QuestCategory } from './quests.js'; export declare const GRAYLING_FOR_THE_HUNTERS_ID = "graylingForTheHunters"; export declare const CHAR_FOR_THE_SURVEY_ID = "charForTheSurvey"; export declare const POT_FOR_THE_PASS_ROAD_ID = "potForThePassRoad"; export declare const PIKE_FOR_OLD_HASK_ID = "pikeForOldHask"; export declare const REACH_QUEST_IDS: readonly ["graylingForTheHunters", "charForTheSurvey", "potForThePassRoad", "pikeForOldHask"]; export type ReachQuestId = (typeof REACH_QUEST_IDS)[number]; /** The skill and level each quest asks for (the gate), for the coverage table and the tests. */ export declare const REACH_QUEST_GATES: Readonly>; export declare const REACH_QUESTS: Record; /** The journal cards' words (quests.ts QUEST_META reads these through storyMeta). */ export declare const REACH_QUEST_META: Record; //# sourceMappingURL=reachQuests.d.ts.map