import type { StoryQuestDef } from './storyQuests.js'; export type QuarryQuestId = 'quarryCartRun'; export declare const QUARRY_QUEST_IDS: readonly QuarryQuestId[]; export declare const QUARRY_WARDEN_NAME = "Quarry Warden Edda Stowe"; /** Blocks the cart takes. */ export declare const QUARRY_STONE_NEEDED = 8; /** One reward block, a placeholder for the balance pass. */ export declare const QUARRY_CART_REWARD: { readonly coins: 120; readonly xp: { readonly mining: 800; readonly explorer: 500; }; }; /** * Where the warden stands: the road's west verge (the road and four tiles either side stay clear, so this is the first tile outside them), level with * the first pit's north face, looking at the road. The backend takes the nearest free tile within two. */ export declare const QUARRY_WARDEN_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; export declare const QUARRY_CART_PROP = "quarrycart"; export type QuarryCartPlace = { id: string; x: number; z: number; style: string; scale: number; }; /** The cart, four rows south of the warden on the same verge. */ export declare const QUARRY_CART: QuarryCartPlace; /** The model the cart draws with: the kit's ore cart (a stand-in until the quarry has its own, upgrades row `north-quarry-cart-model`). */ export declare function quarryPropModel(prop: string): string | null; export declare const QUARRY_QUESTS: Record; /** The journal card for each (quests.ts storyMeta). */ export declare const QUARRY_QUEST_META: Readonly>; //# sourceMappingURL=northQuarryQuest.d.ts.map