/** First workings below the existing mine yard. Hidden from the paper map. */ export declare const MINE_CAVE_CENTER_X: number; export declare const MINE_CAVE_ROOM: { readonly cx: number; readonly minZ: 302; readonly maxZ: 324; readonly halfW: 10; }; export declare const MINE_CAVE_GALLERY: { readonly cx: number; readonly minZ: 276; readonly maxZ: 293; readonly halfW: 7; }; export declare const MINE_CAVE_EXIT: { readonly x: number; readonly z: 324; }; export declare const MINE_CAVE_ENTRY: { readonly x: number; readonly z: number; }; export declare const MINE_CAVE_OUTSIDE: { readonly x: number; readonly z: number; }; export declare const MINE_ENTRY_STYLE = "mine-entry-south"; export declare const MINE_EXIT_STYLE = "mine-return-north"; export declare const MINE_CAVE_SEAMS: readonly [{ readonly dx: -7; readonly z: 308; readonly style: "copper"; }, { readonly dx: 7; readonly z: 309; readonly style: "tin"; }, { readonly dx: -5; readonly z: 281; readonly style: "iron"; }, { readonly dx: 5; readonly z: 284; readonly style: "iron"; }, { readonly dx: 5; readonly z: 289; readonly style: "copper"; }, { readonly dx: -6; readonly z: 286; readonly style: "coal"; }, { readonly dx: 6; readonly z: 291; readonly style: "coal"; }]; export declare function inMineCave(x: number, z: number): boolean; /** * Goblins have moved into the workings. Two prowl the north end of the * arrival chamber, one holds the haulage tunnel, and three work the gallery * between the seams, so mining the deep iron means fighting for it. Each sits * clear of the support posts, lanterns, carts and seams, and the arrival tile * (z 321) is outside every goblin's aggro radius even at the far end of its * three-tile prowl, so a player gets a few steps in before one notices them. */ export declare const MINE_CAVE_GOBLIN_SPAWNS: { x: number; z: number; }[]; //# sourceMappingURL=mineCave.d.ts.map