/** The windmill on the hilltop (dreadmodel MILLBROOK_WINDMILL_STYLE, 5 x 5, solid, door and sails south). */ export declare const MILLBROOK_WINDMILL: { readonly x: 376; readonly z: 151; }; export declare const MILLBROOK_WINDMILL_STYLE = "windmill-s"; /** The miller stands beside the millstone doorstep, looking down the lane to the hamlet. */ export declare const MILLER_SPOT: { readonly x: number; readonly z: number; readonly faceX: number; readonly faceZ: number; }; /** The cottages in the hollow (dreadmodel millcottage-, 7 x 5, solid) and the well on the green between them. */ export declare const MILLBROOK_COTTAGES: ReadonlyArray<{ x: number; z: number; facing: 's' | 'e' | 'n' | 'w'; }>; export declare const MILLBROOK_WELL: { readonly x: 355; readonly z: 152; }; /** * The lanes, as points joined by straight runs two tiles wide: off the road to * the Capital down the east side of the hamlet to its green, and a branch up * the hill to the mill door. */ export declare const MILLBROOK_LANES: ReadonlyArray>; /** The name board where the lane leaves the road. */ export declare const MILLBROOK_SIGN: { readonly x: 369; readonly z: 130; }; /** The wheat fields: soil in rows, ripe wheat on most of it. */ export declare const MILLBROOK_FIELDS: ReadonlyArray<{ minX: number; maxX: number; minZ: number; maxZ: number; }>; export declare const WHEAT_KIND = "wheat"; export declare const FLOUR_KIND = "flour"; export declare const BREAD_KIND = "bread"; /** Ripe wheat that reaps for wheat, not hay (a `crops` style; the client draws it as ripe wheat). */ export declare const MILL_WHEAT_STYLE = "wheat-ripe-mill"; export declare function isMillWheatStyle(style: string | undefined): boolean; export declare const WHEAT_REAP_XP = 12; export declare const WHEAT_REAP_FORAGING_LEVEL = 1; /** What the miller charges and pays. */ export declare const FLOUR_PRICE = 6; export declare const BREAD_PRICE = 18; export declare const WHEAT_SELL_PRICE = 3; export declare const FLOUR_SELL_PRICE = 3; export declare const BREAD_SELL_PRICE = 8; /** The miller's npc_action for grinding every sheaf in the bag into flour. */ export declare const MILL_WHEAT_ACTION = "millwheat"; /** Millbrook as a named place (local rows, like DISCOVERY_ZONES). */ export declare const MILLBROOK_ZONE: { readonly id: "millbrook"; readonly label: "Millbrook"; readonly minX: 332; readonly maxX: 384; readonly minZ: number; readonly maxZ: number; }; //# sourceMappingURL=millbrook.d.ts.map