/** The prop names; storyQuests.ts questPropModel draws each with its model (marchesPropModel). */ export declare const ME_PROP: { /** The toll ledger on the floor of the roofless toll cottage, by the ledger desk (noticepapera). */ readonly tollLedger: "tollledger"; /** The beacon's fire basket on its post beside the timber tower on Beacon Knoll (questbeacon). */ readonly beaconBasket: "beaconbasket"; /** Hop bines on their poles in the kiln yard, pecked to rags by the gulls (hbhoppoles). */ readonly peckedBines: "peckedbines"; /** A crate of smoked fish by the smokehouse at Wrack Cove, torn open (tacklecrate). */ readonly robbedCrate: "robbedcrate"; }; /** A prop's place; `replaces` is the pass 1 dressing it stands in place of (backend hopewoodMarches.ts), when there is one. */ export type MarchesPropPlace = { id: string; x: number; z: number; style: string; scale: number; replaces?: string; }; /** In the toll cottage, between its west wall and the ledger desk (backend hopewoodMarches.ts, the desk at 727,899). */ export declare const TOLL_LEDGER: MarchesPropPlace; /** On its post just north-east of the beacon tower (the tower stands at 792,884). */ export declare const BEACON_BASKET: MarchesPropPlace; /** In the kiln yard below the first terrace wall, west of Kiln Lane. */ export declare const PECKED_BINES: MarchesPropPlace; /** By the smokehouse door on the cove's sand. */ export declare const ROBBED_CRATE: MarchesPropPlace; export declare const MARCHES_QUEST_PROPS: readonly MarchesPropPlace[]; /** The model a Marches Edge quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them. */ export declare function marchesPropModel(prop: string): string | null; /** Woodwork paid for lighting the beacon (the quest's own reward comes on top). */ export declare const BEACON_LIT_WOODWORK_XP = 25; export declare const MARCHES_OSRIC_NAME: "Warden Osric"; export declare const MARCHES_DUNSTAN_NAME: "Dunstan Pell"; export declare const MARCHES_HETTIE_NAME: "Hettie Hopwood"; export declare const MARCHES_MARROW_NAME: "Old Marrow"; export declare const MARCHES_PRU_NAME: "Pilchard Pru"; export declare const MARCHES_MOLL_NAME: "Moll Marchfoot"; /** Where one of the Marches Edge's people stands (fairFolk.ts FAIR_FOLK), for the quest helper's places. */ export declare function marchesPersonAt(name: string): { x: number; z: number; }; //# sourceMappingURL=marchesQuests.d.ts.map