/** * THE MAMMOTH ROAST (2026-10-18; COVERAGE_1_40.md second wave, slice 5, "Cooking 31-40": the one dish T119 left out because "no raw mammoth meat exists"). * The northern hearths cook char, frost pike, the Pass-Road's juniper char and the Thaw's morel trout; what the snowfields themselves give was missing: the * five woolly mammoths of the Mammoth Grounds (snowfields.ts, Combat 30-35) left a hide and ivory and no meat. They leave a HAUNCH now, and the haunch roasts. * * rawmammoth Mammoth Haunch dropped by the snowfield mammoths (about one kill in two); eaten raw it hurts, like every raw meat * cookedmammoth Mammoth Roast Cooking 38, at any fire or range, no second ingredient; the best plain meal of the band * * No shop sells the haunch or the roast (shopFood.ts: the haunch cooks into healing food on its own, so it is forbidden on any counter automatically). The camp * cooks BUY a roast a player cooked, a tenth over the rate of the Juniper Char; a trader pays less. The roast is on the daily order of five northern hearths * (campKitchens.ts: Old Hask, the Dwarf Hold, the Pass-Road Camp, the Surveyors' Camp and Millbrook), on the Great Cook-Off's meat judge's list * (capitalQuests.ts) and in one quest, Haunch for the Mill (Miller Agnes, Millbrook). Levels, prices and the drop rate are PLACEHOLDERS for the balance pass * (James, 2026-10-12: balance last). Drawn on the models the game already has until models of their own (upgrades list). * * Types only from storyQuests.ts (an erased import), so storyQuests.ts can spread MAMMOTH_TABLE_QUESTS without a cycle. */ import type { StoryQuestDef } from './storyQuests.js'; export declare const MAMMOTH_HAUNCH_KIND = "rawmammoth"; export declare const MAMMOTH_HAUNCH_NAME = "Mammoth Haunch"; export declare const MAMMOTH_ROAST_KIND = "cookedmammoth"; export declare const MAMMOTH_ROAST_NAME = "Mammoth Roast"; export declare const MAMMOTH_ROAST_COOKING_LEVEL = 38; /** What the roast heals (the Juniper Char and the Frost Pike heal 40, the Salmon of Fishing 45 heals 44). */ export declare const MAMMOTH_ROAST_HEAL = 42; /** Eating the haunch raw (like rawhare). */ export declare const MAMMOTH_HAUNCH_RAW_HEAL = -4; /** What a camp cook pays for a roast a player cooked (the Juniper Char is 74), and what a trader pays (below the cooks). */ export declare const MAMMOTH_ROAST_COOK_BUY = 88; export declare const MAMMOTH_ROAST_SELL_PRICE = 66; /** The haunch itself is not sold by any shop; this is only what a trader pays a hunter for one that is too heavy to carry on. */ export declare const MAMMOTH_HAUNCH_SELL_PRICE = 14; /** What the general traders pay (the two lists in the backend's world.ts spread this). */ export declare const MAMMOTH_SELL_PRICES: Readonly>; /** The snowfield mammoth's extra drop (backend drops.ts): a haunch about one kill in two, one or two to a kill. */ export declare const MAMMOTH_HAUNCH_DROP: { readonly itemKind: "rawmammoth"; readonly chance: 0.5; readonly minQty: 1; readonly maxQty: 2; }; export declare const MAMMOTH_TABLE_IDS: readonly ["haunchForTheMill"]; export type MammothTableId = (typeof MAMMOTH_TABLE_IDS)[number]; export declare const MAMMOTH_TABLE_QUESTS: Readonly>; export declare const MAMMOTH_TABLE_META: Readonly>; export declare const MAMMOTH_TABLE_GIVER_PLACES: Readonly>; //# sourceMappingURL=mammothTable.d.ts.map