import type { LanternWakeBox } from './lanternWake.js'; /** * The approach pockets of the four lair awakenings (lairAwakening.ts, T82, 2026-10-14). A lair awakens with PvP on and no healing, so * each lair has a PvP-off place to gather, plan and wait in, a short walk from the arena. The Crypt Knight's is the Gravewatch post * (gravewatch.ts, T72) and the Blood Mire Elemental's is the Mire Watch (mireWatch.ts, T73); the Rotwood Grove got a small stake-ring of its own. Literal numbers on purpose: safePockets.ts reads this file while zones.ts is still loading, so it * may not import the lairs' geometry (lair-awakening-test.mjs checks the boxes against it). * * Rotwood: the grove's path runs south from the arch at (330, 393) to z 400; the pocket sits on the path's end, 18 to 22 tiles from the * Ent at (330, 378). * * Spider Hollow moved to Ring 4 on 2026-10-17 (spiderHollow.ts, PvP woods by level item 5). The Hollow Watch pocket (655-663 x 680-684, 17 tiles north of * her old den at the south-east corner) was left behind by the move and James had it REMOVED the same day (W-431), so the tiles are ordinary PvP ground * again. The Matriarch's gathering post is the Ironjaw Watch, which already stood in Ring 4 about 30 tiles north of her new den. LAIR_GATHERING_POCKET * names the post of each lair, for the tests and the guide. */ export declare const GROVE_WATCH_POCKET: LanternWakeBox; /** The safe pocket (safePockets.ts id) each lair gathers at before it wakes. The Hollow's is the Ironjaw Watch since the Hollow moved deeper. */ export declare const LAIR_GATHERING_POCKET: { readonly crypt: "gravewatch-post"; readonly grove: "grove-watch"; readonly mire: "mire-watch"; readonly hollow: "ironjaw-watch"; }; //# sourceMappingURL=lairPockets.d.ts.map