/** * THE IRONJAW WATCH chain (coverage slice 7, track T105, 2026-10-14): three story quests from Scout-Captain Maren Voss, who keeps the * Watch (a PvP-off camp, ironjawWatch.ts) at the southern edge of the ogre approaches. Levels 34-38. They WATCH the ogres rather than * break them (Breaking the Ironjaw, Fenwick's war camp, does the clearing and the ram): read three signs on the approach, count the outposts' * fires from the two lookout mounds, and walk the approach lean (three Ironjaw ogres in one outing with no healing, leanRules.ts). * The fortress's palisade gate stays sealed; nothing here opens it. * * All data, existing step kinds: `touch` (the three signs), `reach` (the two mounds), `talk` with a `ledger` gate for the lean walk (the * server writes `lean:approach-3`). Rewards are PLACEHOLDERS for the balance pass. This file only imports types from storyQuests.ts (an * erased import), like heartwoodQuests.ts, so storyQuests.ts can spread IRONJAW_WATCH_QUESTS into STORY_QUESTS. */ import type { StoryQuestDef } from './storyQuests.js'; export type IronjawWatchQuestId = 'tracksInTheAsh' | 'countTheFires' | 'theLeanWalk'; export declare const IRONJAW_WATCH_QUEST_IDS: readonly IronjawWatchQuestId[]; export declare const IRONJAW_WATCH_QUEST_NAMES: Readonly>; /** Combat each quest asks (the Ironjaw ogres are level 38). Placeholders. */ export declare const IRONJAW_WATCH_COMBAT: Readonly>; /** Ogres felled on the approach in one outing with no healing, for the last quest (the Ledger line `lean:approach-3`). */ export declare const IRONJAW_WATCH_LEAN_OGRES = 3; export declare const IRONJAW_WATCH_QUESTS: Record; //# sourceMappingURL=ironjawWatchQuests.d.ts.map