export declare const IRONJAW_QUEST_ID = "breakingTheIronjaw"; export declare const IRONJAW_QUEST_NAME = "Breaking the Ironjaw"; /** The Combat level Fenwick asks of someone he sends against level-38 ogres (a placeholder until the balance pass). */ export declare const IRONJAW_QUEST_COMBAT_LEVEL = 36; /** The Woodwork level the ram needs from the one who builds it (a placeholder, between the bridges' 12 and the Thaw's 30). */ export declare const IRONJAW_QUEST_WOODWORK_LEVEL = 25; /** Logs of any kind the carpenters ask for. */ export declare const IRONJAW_QUEST_LOGS = 6; /** Ironjaw ogres cleared at the two outposts (each outpost keeps two; they respawn). */ export declare const IRONJAW_QUEST_OGRES = 4; /** The quest prop (`questprop`, style `:`). */ export declare const IRONJAW_PROP: { readonly ram: "siegeram"; }; /** * Where the finished battering ram stands: on the track a few tiles outside the palisade gate, south of the banner posts, * facing the logs. (The gate's walk band ends at OGRE_GATE_Z + 1; the ram is clear of it.) The map builder puts it on the * nearest free tile within a few tiles. */ export declare const IRONJAW_RAM_SPOTS: ReadonlyArray<{ which: string; x: number; z: number; }>; /** The ground in front of the sealed gate (the reach is the ram's touch; this is for the helper's pointer). */ export declare const IRONJAW_GATE_PLACE: { readonly x: number; readonly z: number; readonly label: "the Ogre Fortress palisade gate"; }; /** The model a Breaking the Ironjaw prop draws with, or null if not one of them. A fallen log stands in until the ram is built in Blender. */ export declare function ironjawPropModel(prop: string): string | null; /** What the game calls the prop (hover name, guide). */ export declare const IRONJAW_PROP_NAMES: Readonly>; /** What the ram says when it meets the sealed gate: the gate holds, and why. */ export declare const IRONJAW_RAM_NOTICE = "You and the ram's crew shoulder the ram up to the Ironjaw palisade gate and it rings off the logs. The gate holds: braced from inside, and only a fighter fit to face the Chief (Combat 50) will get it open. The ogres outside are broken for now, and the camp can see their fires have gone cold."; /** * The reward. PLACEHOLDER (balance pass): beside the Cells Below's (500 coins, 3000 Explorer, 2500 combat lump) and the * Hold's. The Woodwork XP is for the ram, and the combat lump is the fighting. */ export declare const IRONJAW_REWARDS: { readonly coins: 600; readonly xp: { readonly woodwork: 2500; readonly explorer: 2500; }; readonly choiceXp: { readonly qty: 3000; readonly skills: readonly ["strength", "archery", "precision"]; }; }; //# sourceMappingURL=ironjawSiege.d.ts.map