/** The tallest scarecrow's hat, out of the crows' stash (The Scarecrow's Hat). Tams takes it back to stuff it. */ export declare const SCARECROW_HAT_KIND = "scarecrowhat"; export declare const HOPEWOOD_QUEST_ITEM_KINDS: readonly string[]; /** What a shop pays for it (a quest item: next to nothing, so selling it is never the better deal). */ export declare const SCARECROW_HAT_PRICE = 1; /** The prop names; storyQuests.ts questPropModel draws each with its model (hopewoodPropModel). */ export declare const HW_PROP: { /** The crows' heap of twigs under an ash in Ash Copse, the hat on top (hwcrowstash). */ readonly crowStash: "crowstash"; /** Old Mumble, the tallest scarecrow, in the middle of Crowfield (the scarecrow model, drawn taller). */ readonly tallScarecrow: "tallscarecrow"; /** Heth's chopping block in the woodcutters' clearing, his hatchet head bitten into it (chopblock). */ readonly hethsBlock: "hethsblock"; /** The carved wayshrine with its offering slab, below Ringstone's south-west pillars (hwrunestone). */ readonly wayshrine: "wayshrine"; /** The old willow's stump on Willow Pool's west bank, a tin wedged in its roots (hwwillowtin). */ readonly willowTin: "willowtin"; }; export type HopewoodPropPlace = { id: string; x: number; z: number; style: string; scale: number; /** A Common prop it stands in for. */ replaces?: string; }; export declare const CROW_STASH: HopewoodPropPlace; /** Old Mumble takes the middle scarecrow's tile (hopewoodCommon.ts hopewood-scarecrow-2), a head taller than the others. */ export declare const TALL_SCARECROW: HopewoodPropPlace; export declare const HETHS_BLOCK: HopewoodPropPlace; /** South-west of Ringstone's entrance, outside its pillar circle (worldBossRing.ts RINGSTONE): it never stands in the fight. */ export declare const WAYSHRINE: HopewoodPropPlace; /** On the west bank, the water one tile east; its front (the tin) faces the land, west. */ export declare const WILLOW_TIN: HopewoodPropPlace; export declare const HOPEWOOD_QUEST_PROPS: readonly HopewoodPropPlace[]; /** The model a Hopewood quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them. */ export declare function hopewoodPropModel(prop: string): string | null; /** Woodwork paid for fitting Heth's hatchet handle (the quest's own reward comes on top). */ export declare const HETHS_BLOCK_WOODWORK_XP = 40; /** What the wayshrine takes as a small gift (Stones That Whisper): one of these, from the bag, the first found. */ export declare const WAYSHRINE_GIFTS: readonly string[]; export declare const WAYSHRINE_GIFT_LABEL = "an apple, an egg or a loaf"; /** A `goat` NPC with this name: Bren's goat, out on the verge by the old cottage walls. */ export declare const CLOVER_NAME = "Clover"; export declare const CLOVER_SPOT: { readonly x: 136; readonly z: 960; }; /** The npc_actions on Clover: give her an apple (The Lost Goat's feed step), lead her home (its lead step). */ export declare const FEED_GOAT_ACTION = "feedgoat"; export declare const LEAD_GOAT_ACTION = "leadgoat"; /** What Clover will follow anyone for. */ export declare const GOAT_TREAT_KIND = "apple"; /** Where a led Clover counts as home: the fold gate on Shepherd's Rise (hopewoodCommon.ts, the gate at 112,878). */ export declare const GOAT_FOLD_HOME: { readonly x: 112; readonly z: 880; readonly radius: 4; readonly label: "the fold gate on Shepherd's Rise"; }; /** Clover led home (or let go) is back on the verge after this long, for the next player. */ export declare const CLOVER_RESPAWN_MS = 45000; /** A lead that has gone on this long ends: Clover gets bored and trots back to the verge, so nobody keeps her all day. */ export declare const CLOVER_LEAD_MAX_MS: number; export declare const HOPEWOOD_BREN_NAME: "Bren the Shepherd"; export declare const HOPEWOOD_LIA_NAME: "Lia"; export declare const HOPEWOOD_TAMS_NAME: "Tams the Scarecrow-Maker"; export declare const HOPEWOOD_HETH_NAME: "Old Heth the Hedger"; export declare const HOPEWOOD_NELL_NAME: "Nell the Fisher"; /** Where one of the Common's people stands (fairFolk.ts FAIR_FOLK), for the quest helper's places. */ export declare function hopewoodPersonAt(name: string): { x: number; z: number; }; //# sourceMappingURL=hopewoodQuests.d.ts.map