/** The palisade's square, walls on its edge tiles. */ export declare const RIDGE_FORT: { readonly minX: 750; readonly maxX: 778; readonly minZ: 438; readonly maxZ: 466; }; /** The yard's floor height (the rise is levelled to it; the ground round is feathered in). */ export declare const RIDGE_FORT_FLOOR_H = 3; /** The gatehouse in the east wall, its 3-tile passage (z 451-453) facing the road. */ export declare const RIDGE_GATE: { readonly x: 778; readonly z: 452; readonly style: "redcapgate-e"; }; /** The track from the gate's passage to the road. */ export declare const RIDGE_TRACK: { readonly fromX: number; readonly toX: 790; readonly minZ: 451; readonly maxZ: 453; }; /** Lookout towers at the north-west and south-east corners (3 x 3, solid, over the palisade's corner). */ export declare const RIDGE_TOWERS: ReadonlyArray<{ x: number; z: number; style: string; }>; /** Black Tom's longhouse at the back of the yard (9 x 5, solid), its door south onto the yard. */ export declare const RIDGE_LONGHOUSE: { readonly x: 764; readonly z: 443; readonly style: "redcaplonghouse-s"; }; /** The stable along the west wall, open to the yard (5 x 3). */ export declare const RIDGE_STABLE: { readonly x: 754; readonly z: 452; readonly style: "redcapstable-e"; }; /** The cargo pen in the south-west corner (5 x 4). */ export declare const RIDGE_PEN: { readonly x: 757; readonly z: 461; readonly style: "redcappen-n"; }; /** The map table under its awning, by the gate (3 x 2), facing into the yard. */ export declare const RIDGE_MAP_TABLE: { readonly x: 771; readonly z: 457; readonly style: "redcapmaptable-w"; }; /** The yard's fire and the archery butts the archers practise on. */ export declare const RIDGE_FIRE: { readonly x: 764; readonly z: 455; }; export declare const RIDGE_BUTTS: ReadonlyArray<{ x: number; z: number; }>; /** At the roadside in the cutting: the felled tree (east verge) and Nell's tipped fish cart (west verge). */ export declare const RIDGE_ROADBLOCK: { readonly x: 798; readonly z: 468; readonly style: "redcaproadblock-e"; }; export declare const RIDGE_FISH_CART: { readonly x: 785; readonly z: 471; readonly style: "fishcartwreck-e"; }; /** The two ridges the road is cut through: bands of crag and pine either side, clear of the verge. */ export declare const RIDGE_CUTTING: { readonly west: { readonly minX: 780; readonly maxX: 787; }; readonly east: { readonly minX: 797; readonly maxX: 806; }; readonly minZ: 440; readonly maxZ: 478; }; /** The ground the gang holds: inside the palisade and the gate's passage. They rush anyone on it. */ export declare const RIDGE_HOLD: { readonly minX: 750; readonly maxX: number; readonly minZ: 438; readonly maxZ: 466; }; export declare function inRidgeHold(x: number, z: number): boolean; /** The Redcaps: where each keeps watch, their levels, and how long they stay down. */ export declare const REDCAP_SPAWNS: ReadonlyArray<{ x: number; z: number; }>; export declare const REDCAP_ARCHER_SPAWNS: ReadonlyArray<{ x: number; z: number; }>; export declare const BLACK_TOM_SPAWN: { readonly x: 764; readonly z: number; }; export declare const REDCAP_LEVEL: { readonly min: 15; readonly max: 18; }; export declare const REDCAP_ARCHER_LEVEL: { readonly min: 17; readonly max: 20; }; export declare const BLACK_TOM_LEVEL = 24; export declare const REDCAP_RESPAWN_MS = 75000; export declare const BLACK_TOM_RESPAWN_MS = 180000; /** How far a Redcap archer shoots (tiles). */ export declare const REDCAP_ARCHER_RANGE = 5; /** Sergeant Mabry of the Calverton guard, and Nell the Carter (each their own kind, so a click on them always talks). */ export declare const SERGEANT_MABRY_KIND = "sergeantmabry"; export declare const SERGEANT_MABRY_NAME = "Sergeant Mabry"; export declare const NELL_CARTER_KIND = "nellthecarter"; export declare const NELL_CARTER_NAME = "Nell the Carter"; /** * Mabry stands at the foot of the gate track, just south of its mouth on the road (the track is z 451-453), beside its * last lantern, looking up it at the gate: a traveller on the Fishery road walks right past him. Not in the hold, so the * gang never rushes him. */ export declare const MABRY_SPOT: { readonly x: 788; readonly z: 454; readonly faceX: 782; readonly faceZ: 452; }; /** Nell, between her tipped cart and the road, looking out for help. */ export declare const NELL_SPOT: { readonly x: 787; readonly z: 471; readonly faceX: 791; readonly faceZ: 469; }; /** The ledger Black Tom keeps of every cart the gang has robbed (a quest item), and his hat (the reward, worn too). */ export declare const STOLEN_LEDGER_KIND = "stolenledger"; export declare const HARROWS_HAT_KIND = "harrowshat"; /** The quest prop the ledger is taken from: a strongbox with the ledger on it, beside the map table's south end. */ export declare const RIDGE_LEDGER_PROP = "ridgeledger"; export declare const RIDGE_LEDGER: { readonly x: 771; readonly z: number; readonly style: "ridgeledger:maptable"; }; /** How many of the gang (footpads or archers) the quest asks you to defeat before Black Tom. */ export declare const RIDGE_REDCAPS_TO_DEFEAT = 5; /** * Every Road Pays' numbers: a PROPOSAL for the balance pass (PLAN_1_TO_40.md: balance is last), set beside Trouble on * the Road's (1,200 coins, 2,000 Strength, 1,500 Explorer, 1,500 to pick) one band higher, the lump for a combat skill * of the player's choice. The hat's price is what a shop pays for it; its armour (3, between bronze's 2 and iron's 4) * is in equipment.ts EQUIP_INFO with the other quest hats. */ export declare const EVERY_ROAD_PAYS_REWARD: { readonly coins: 1500; readonly explorerXp: 2000; readonly choiceXp: 2500; }; export declare const HARROWS_HAT_PRICE = 300; export declare const HIGHWAYMANS_RIDGE_ZONE: { readonly id: "highwaymans-ridge"; readonly label: "Highwayman's Ridge"; readonly minX: number; readonly maxX: 806; readonly minZ: number; readonly maxZ: number; }; //# sourceMappingURL=highwaymansRidge.d.ts.map