/** * Highfold Watch's five quests (2026-10-18; highfoldWatch.ts, highfoldDens.ts), levels 36-40, on mechanics the game already has: * * Read the Tally (Chronicler Mabel Orrin, Combat 36): read the Wardens' tally board for the week's beacon order, put down three hollow guards (the * empty suits of plate in the Great Hall), report. * Light the Chain (Lamplighter Nessa Tarn, Combat 37, after Read the Tally): the Beacon Chain itself. Light the five beacons in the tally board's order * in the wind's calm (the quest cannot be done without the chain: the stair it opens is what the step wants), walk the Wardens' Stair, and report. * Eyes on the Pass (Scout Ivo Dray, Combat 36): look through the spyglass on the view platform and thin the gale eagles (cliff hawks) that nest in the * crags, report. * The Gate Hinges (Smith Dunmar Cole, Combat 38): iron bars and coal off the rubble golems of the Collapsed Barracks, delivered to the smith. * The Hollow Watchman (Captain Berrin Holt, Combat 39): put down the keep hounds and watch deserters outside the walls, then the Watchman in the Hollow * Gallery, a mini-boss that tells its Tower Slam a full turn ahead. * * Kept in their own file and entered in storyQuests.ts STORY_QUESTS. Types only from storyQuests.ts (no runtime import, so there is no cycle). Rewards * are placeholders for the balance pass (James, 2026-10-12: balance last). Nothing here heals and no reward is food. */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const HF_CAPTAIN: StoryNpcRef; export declare const HF_LAMPLIGHTER: StoryNpcRef; export declare const HF_SMITH: StoryNpcRef; export declare const HF_SCOUT: StoryNpcRef; export declare const HF_CHRONICLER: StoryNpcRef; export declare const TALLY_COMBAT_LEVEL = 36; export declare const CHAIN_COMBAT_LEVEL = 37; export declare const EYES_COMBAT_LEVEL = 36; export declare const HINGES_COMBAT_LEVEL = 38; export declare const WATCHMAN_COMBAT_LEVEL = 39; export declare const HINGES_IRON = 5; export declare const HINGES_COAL = 6; export declare const READ_THE_TALLY_QUEST: StoryQuestDef; export declare const LIGHT_THE_CHAIN_QUEST: StoryQuestDef; export declare const EYES_ON_THE_PASS_QUEST: StoryQuestDef; export declare const THE_GATE_HINGES_QUEST: StoryQuestDef; export declare const THE_HOLLOW_WATCHMAN_QUEST: StoryQuestDef; //# sourceMappingURL=highfoldQuestDef.d.ts.map