/** * THE HEARTWOOD CHAIN (track T74, 2026-10-14): five story quests from Forester Imre Thorne, who keeps a camp (a PvP-off pocket) on the * way into the Rotwood Grove. They teach, one step at a time, what the Heartwood Hunt asks (heartwoodHunt.ts): cut alder and ash * (Woodwork 24-30), put down the Ent's brood (Combat 22+), take part in a hunt, and see a heartwood fall. Levels 24-32. * * All data, all existing step kinds: `deliver` (logs), `kill` (moss wolves), `reach` (the Grove's clearing) and `talk` with a * `ledger` gate for the two quests that need a hunt (the server writes `hunt:entered` and `hunt:felled` when a finished hunt pays). * Rewards are PLACEHOLDERS for the balance pass. This file only imports types from storyQuests.ts (an erased import), like * skillQuests.ts, so the two do not form a cycle: storyQuests.ts spreads HEARTWOOD_QUESTS into STORY_QUESTS. */ import type { StoryQuestDef } from './storyQuests.js'; export type HeartwoodQuestId = 'heartwoodTimber' | 'broodOfTheEnt' | 'readTheGrove' | 'firstHeartwoodHunt' | 'theHeartwoodFalls'; export declare const HEARTWOOD_QUEST_IDS: readonly HeartwoodQuestId[]; /** Combat the chain asks (the Grove's moss wolves are level 24; the brood runs 22-32). */ export declare const HEARTWOOD_QUEST_COMBAT = 22; export declare const HEARTWOOD_QUESTS: Record; //# sourceMappingURL=heartwoodQuests.d.ts.map