/** Gull's Ransom v004 and its normalized physical walking surfaces. */ export type GullsRansomFloor = Readonly<{ x: number; z: number; metres: number; }>; export declare const GULLS_RANSOM_DECK_METRES = 4; export declare const GULLS_RANSOM_HOLD_METRES = 1; export declare const GULLS_RANSOM_SOUTH_RAMP: { readonly x: 575; readonly z: 1033; readonly metres: 2.225; }; export declare const GULLS_RANSOM_EAST_GANGWAY: { readonly x: 589; readonly z: 1029; readonly metres: 2.225; }; export declare const GULLS_RANSOM_CHEST: { readonly x: 576; readonly z: 1027; readonly standX: 576; readonly standZ: 1028; }; /** The exact source tile centers, not the obsolete rectangular ship reserve. */ export declare const GULLS_RANSOM_FLOORS: ReadonlyArray; /** Real mast obstacles on the deck; absent deck tiles remain sea rather than walls of air. */ export declare const GULLS_RANSOM_BLOCKED_OFFSETS: ReadonlyArray; /** * The stern outcrop round the south ramp, gone back to sea: every crag and stone tile two either side of it, x 573-574 * and 576-577, z 1032-1034. The crags first stood in the ramp's 1.9 m width (three tiles cleared), then the four left * on its flanks stood taller than the deck, hid the ramp and the hold steps and took the clicks meant for them * (2026-10-07). The ramp is a boarding ramp from the water; the only way aboard on foot is the east gangway. */ export declare const GULLS_RANSOM_RAMP_SEA: ReadonlyArray; //# sourceMappingURL=gullsRansom.d.ts.map