/** * The five Gullhook Head quests (T70, 2026-10-14; gullhookHead.ts): The Light at Gullhook (given by Mastkeeper Edda Rime at Windward * Signal Field, the end of the beacon chain: it needs Bell for the Beacon), Lost on the Tide (Boatwright Corran Sund), Salvage Rights * (Salvage-Master Ketty Brine), The Beacon Stair (Lamplighter Odo Thrale: the climb set piece, an ordered touch of four rope anchors * up the Cliff Steps, then the beacon lamp) and The Lamp-Snuffer (Odo again: dowse the wreckers' false lantern and put down Skerrow, * whose Gaff Haul is told a full turn ahead and dodged by stepping clear). Kept in their own file and entered in storyQuests.ts * STORY_QUESTS as five lines, like windwardChalkshellQuestDef.ts. Types only from storyQuests.ts (no runtime import, so no cycle). * Rewards are placeholders for the balance pass (James, 2026-10-12: balance last). */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const ODO_THRALE: StoryNpcRef; export declare const KETTY_BRINE: StoryNpcRef; export declare const CORRAN_SUND: StoryNpcRef; export declare const LIGHT_AT_GULLHOOK_COMBAT_LEVEL = 24; export declare const LOST_ON_THE_TIDE_COMBAT_LEVEL = 20; export declare const SALVAGE_RIGHTS_COMBAT_LEVEL = 24; export declare const BEACON_STAIR_COMBAT_LEVEL = 26; export declare const LAMP_SNUFFER_COMBAT_LEVEL = 28; /** The coal the beacon's fire wants (from Chalkshell Scarp's seams or this quarry), the pine for the skiff, the wreckers to put down. */ export declare const LIGHT_AT_GULLHOOK_COAL = 6; export declare const LOST_ON_THE_TIDE_PINE = 6; export declare const SALVAGE_RIGHTS_WRECKERS = 5; /** Where "arriving at Gullhook" counts: the landing, world tiles inclusive. */ export declare const GULLHOOK_LANDING_AREA: { readonly minX: 888; readonly maxX: 904; readonly minZ: 446; readonly maxZ: 463; }; export declare const LIGHT_AT_GULLHOOK_QUEST: StoryQuestDef; export declare const LOST_ON_THE_TIDE_QUEST: StoryQuestDef; export declare const SALVAGE_RIGHTS_QUEST: StoryQuestDef; export declare const BEACON_STAIR_QUEST: StoryQuestDef; export declare const LAMP_SNUFFER_QUEST: StoryQuestDef; //# sourceMappingURL=gullhookQuestDef.d.ts.map