/** * THE GATEWARDEN'S ROUNDS (plan item C11, 2026-10-14; dreadwoods-backend/PLAN_1_TO_40.md, early-game program track T7). * Gatewarden Brannock keeps the Dreadwoods' east gate on the Calverton side and wants the lairs counted: one lair a step * (the Grave Hounds, then the Crypt Knight; the Moss Wolves, then the Rotwood Ent; the Blood Mire Elemental), with a tally * page nailed up at each boss's lair as proof. Levels 22-35. Everything inside the woods is PvP and nobody may eat in a * fight there, so the quest says so (the standing no-healing rule, NEXT_STEPS section 2). * * Every number is a WORLD tile. */ import type { LanternWakeQuestProp } from './lanternWakeQuests.js'; export declare const GATEWARDEN_ROUNDS_ID = "gatewardenRounds"; export declare const GATEWARDEN_ROUNDS_NAME = "The Gatewarden's Rounds"; /** The warden, outside the Dreadwoods east gate (the gate is at x 687, z 666) on the Calverton road. */ export declare const GATEWARDEN_KIND = "gatewarden"; export declare const GATEWARDEN_NAME = "Gatewarden Brannock"; export declare const GATEWARDEN_SPOT: { readonly x: 693; readonly z: 669; }; /** The combat level the warden asks for (the lairs run 22-35). */ export declare const GATEWARDEN_ROUNDS_COMBAT = 22; /** The tally pages (questprop entities, style `:`). One per boss lair, nailed up beside the boss. */ export declare const GW_PROP: { readonly crypt: "gwcrypt"; readonly grove: "gwgrove"; readonly mire: "gwmire"; }; export declare const GW_TALLY_CRYPT: LanternWakeQuestProp; export declare const GW_TALLY_GROVE: LanternWakeQuestProp; export declare const GW_TALLY_MIRE: LanternWakeQuestProp; export declare const GATEWARDEN_TALLY_PROPS: readonly LanternWakeQuestProp[]; /** What the game calls each page (hover name, guide). */ export declare const GATEWARDEN_PROP_NAMES: Readonly>; /** The model a tally page draws with, or null if the prop is not one of them. */ export declare function gatewardenPropModel(prop: string): string | null; //# sourceMappingURL=gatewardenRounds.d.ts.map