/** * The placeholder levels on gates (decision D3, 2026-10-12), in a file of their own so the story quests can ask for the * same level without importing areaGates.ts (which imports them). The balance pass sets the real numbers. */ /** The band floor for 41+ content: the placeholder Combat level on any gate in front of it until the balance pass. */ export declare const GATE_PLACEHOLDER_41 = 41; /** * The placeholder Combat level for fighting an end-game boss (James, 2026-10-12: Combat 40-50 must "definitely not be * able to attack bosses"): the dragons, the Ironjaw Chief, the Polar Bear Alpha and the Frozen Depths' wardens. The boss * fight gates in AREA_GATES (`fight`) and the doors in front of a boss's ground ask for it. */ export declare const GATE_PLACEHOLDER_BOSS = 50; /** * The Combat level the Frozen Hallway's seal asks for: the Ice Prison and the Frozen Depths are end-game ground (James, * 2026-10-12: "frozen dungeon is an end game area, there should absolutely be no one entering it below level 40"; this * reverses decision D1's Combat 20). A placeholder until the balance pass. */ export declare const FROZEN_HALLWAY_COMBAT_LEVEL = 40; /** * The Combat level for the Frozen Depths (James, 2026-10-12: "it should be a level 60 zone ... bosses should require level * 60, and the bosses should be hard to kill"): the five wing arches, the Warden's lift and the fight with every Depths boss * (the Frost Alchemist 52, the Frost Warden 55, the Bonechill Yeti 58, the Ice Lich 62 and the Glacial Behemoth 70). The * dragons, the Ironjaw Chief and the Polar Bear Alpha stay at GATE_PLACEHOLDER_BOSS (50). The bosses' own stats are unchanged. */ export declare const FROZEN_DEPTHS_COMBAT_LEVEL = 60; //# sourceMappingURL=gateLevels.d.ts.map