export declare const GALLOWMERE_OSRIC_KIND = "gwosric"; export declare const GALLOWMERE_HESK_KIND = "gwhesk"; export declare const GALLOWMERE_CALLOWAY_KIND = "gwcalloway"; export declare const GALLOWMERE_OSRIC_NAME = "Warden Osric"; export declare const GALLOWMERE_HESK_NAME = "Mother Hesk"; export declare const GALLOWMERE_CALLOWAY_NAME = "Brother Calloway"; export type GallowmereFolkKind = typeof GALLOWMERE_OSRIC_KIND | typeof GALLOWMERE_HESK_KIND | typeof GALLOWMERE_CALLOWAY_KIND; /** Where each stands, facing what they look at: Osric just inside the gate, Hesk at the shrine, Calloway at the chapel's nave. */ export declare const GALLOWMERE_FOLK: ReadonlyArray<{ id: string; kind: GallowmereFolkKind; name: string; x: number; z: number; faceX: number; faceZ: number; leash: number; }>; /** * Mother Hesk's counter (T33): the herb-woman sells Vials of Water and a pestle and mortar at Tansy's prices (an apothecary's basics) * and buys back the ash of the Hollowed for a coin, and Empty Vials at the apothecary's rate. Nothing here pays more than any * other trader (the buy-backs are the lowest in the game), so there is no profit loop. */ export declare const GALLOWMERE_HESK_SHOP_TITLE = "Hesk's Herbs and Ash"; export declare const GALLOWMERE_HESK_STOCK: ReadonlyArray<{ kind: string; price: number; }>; export declare const GALLOWMERE_HESK_BUYS: Readonly>; export declare function gallowmereFolkName(kind: string): string | null; export declare function isGallowmereFolkKind(kind: string): kind is GallowmereFolkKind; /** What a click on Calloway says when it is not a talk (never an attack): he keeps the bell rope and answers nothing he is not asked. */ export declare const GALLOWMERE_CALLOWAY_LINE = "Brother Calloway turns the bell rope over in his thin hands and does not look up. \"If it rings again, do not answer.\""; //# sourceMappingURL=gallowmereFolk.d.ts.map