/** * The Pass-Road Camp's five quests (T102, 2026-10-14; dwarfRoadCamp.ts, dwarfRoadDens.ts), levels 30-38, on mechanics the game already has: * * Marks on the Pass-Road (Surveyor Ilse Marren, Combat 30): touch four pegs from the quarry road to the Gate Court's approach (the Cart Run lies * between), drive off three cliff hawks, report. * Chocks for the Spur (Carter Jory Ashby, Combat 31): clear four iron beetles off the cart wheels, then set the lane's two chocks east then west (an * ORDERED touch: the wrong end first and the cart pulls the chock out and the order starts over), report. The lane is the Spur Crossing. * Gold for the Gantry (Smith Brannoch Veld, Mining 30): deliver ore cut from the camp's own seams (gold, silver and coal). * Eyes on the Dens (Scout Hesper Quill, Combat 34): touch three cairns outside three dens, thin the hounds and serpents inside the dens, report. * The Rail-Eater (Sentry Dane Orrin, Combat 36, after Eyes on the Dens): put down the Rail-Eater, a boss that tells its Rail Rend a full turn ahead. * * Kept in their own file and entered in storyQuests.ts STORY_QUESTS. Types only from storyQuests.ts (no runtime import, so there is no cycle). * Rewards are placeholders for the balance pass (James, 2026-10-12: balance last). */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const DC_SURVEYOR: StoryNpcRef; export declare const DC_CARTER: StoryNpcRef; export declare const DC_SMITH: StoryNpcRef; export declare const DC_SCOUT: StoryNpcRef; export declare const DC_SENTRY: StoryNpcRef; export declare const MARKS_COMBAT_LEVEL = 30; export declare const CHOCKS_COMBAT_LEVEL = 31; export declare const GANTRY_MINING_LEVEL = 30; export declare const DENS_COMBAT_LEVEL = 34; export declare const RAIL_EATER_COMBAT_LEVEL = 36; export declare const GANTRY_GOLD = 3; export declare const GANTRY_SILVER = 2; export declare const GANTRY_COAL = 4; export declare const PASS_ROAD_MARKS_QUEST: StoryQuestDef; export declare const CHOCKS_FOR_THE_SPUR_QUEST: StoryQuestDef; export declare const GOLD_FOR_THE_GANTRY_QUEST: StoryQuestDef; export declare const EYES_ON_THE_DENS_QUEST: StoryQuestDef; export declare const THE_RAIL_EATER_QUEST: StoryQuestDef; //# sourceMappingURL=dwarfRoadCampQuestDef.d.ts.map